The EAYF Passing League is a seven on seven, passing only, football league. Games are played outside at selected athletic field locations within the Elizabethtown and its surrounding communities. The league is divided into four age brackets.
The league is a fun competitive, non-contact way to play football. It is all passing, played on a 40 yard field plus end zone, and allows scoring both on offense and defense. Passing is now the feature offense, and thus defense, of most teams. Passing and catching take a great deal of practice to master. This is an excellent opportunity for players who often line up in trenches of the offensive and defensive line during the tackle football season to experience the thrill of catching and running with the football. Participating in a 7-on-7 league also offers athletes an exceptional, competitive way to hone their skills for the upcoming fall season.
EAYF Passing League Web Page Contents
Age Groups
Cost
Registration
Field Dimensions
Starting Game
Moving Ball
Special Rules
Scoring
Tie Breaker
Time
Schedule
Coaches
Standing — Tie Breaker
Formations
Age Groups
Group 1: 9 -10 -11
Group 2: 12 -13 -14
Group 3: Jr. High School
Group 4: 18 & Over
Cost:
9-11 & 12-14 will be $35.00 and will receive a $10.00 discount for fall tackle with EAYF
Team Cost: $350
Registration
Registration starts in February 2008 at the Pritchard Community Center.
Registration and payment can also occur online by visiting the EAYF Web Site at http://www.etownyouthfootball.com
Field Dimensions
Field Length — 40 yards
Field Width — 150 feet
End Zone— 10 yards deep
Starting Game
Coin flip will determine initial possession will be held 10 minutes prior to the game time.
Teams must be at field site 10 minutes before game time and participants must wear shirts.
Moving Ball
All possessions will begin on the 40 yard line
Play starts on the following: Center snaps the ball; QB goes from center position and advances the ball on the snap count, (i.e. ... hut, hike, go etc).
Play ends when one hand touches of a defender below the neck of the ball carrier.
No kicking/punting.
Field is marked at 20-yard intervals with cones.
Offensive team gets 6 downs to advance 40 yards to score (no first downs).
Offenses always move in same direction.
NO PASSER MAY RUN WITH THE BALL. ALL PASSES MUST BE FORWARD TO BE COMPLETE.
A forward pass caught behind the line of scrimmage is incomplete. A backward pass combined with a forward pass behind the line of scrimmage is allowed but must be completed within the 4-second forward pass rule allotment.
Special Rules
Absolutely No Blocking.
Ball carrier is legally touched when touched below the neck with only one hand.
Fumbles are dead ball at the spot with the last team in control retaining possession (not including snaps).
A muffed snap is not a fumble/dead ball, it is a live ball.
Each team will have 25 seconds to put the ball into play; delay of game penalty will be loss of down and 5 yard penalty.
After ball has been put in play by snap (under center or shotgun) the offense will have 4 seconds to release the ball as a forward pass. If offense has not released the ball at 4 seconds the defense will be able to blitz one player. The Blitzer may shadow the passer prior to the 4 second count. (If QB rolls out, Blitzer may move down the line of scrimmage but may not enter the backfield until after the 4 second count and which will be signaled by official).
All passes must go across the LOS, no runs allowed:
Responsibility to avoid contact is with the defense; deliberate bumping or grabbing will be tacked on’ penalties (5 yards).
Offensive center is not an eligible receiver (teams must have an exchange or a center) rotate of minimum of 3 players and must change between series.
Only one coach is allowed on the playing field. 7 players on offense and 7 players on defense.
Unsportsmanlike conduct will result in a loss of six (6) points and expulsion from the game or league.
High school substitution procedure must be followed.
Interception is dead with possession going back to the offense at the 40-yard line. Possession will be
granted to the defense if the offense does not have offensive plays remaining.
Helmets and mouthpieces should be worn at all times. If both teams do not have helmets, helmets will not be worn.
No forms of kicking will take place.
All high school football rules apply where needed. All penalties will be enforced.
Scoring
Offense
6 points for a touchdown
1 point for conversion from the 5 yard line
2 points from conversion from the 10 yard line
Defense:
3 points for an interception
2 points for stopping the offense on 6 play series.
Tie Breaker
Coin flips to determine possession.
Each team will have 4 downs from the 10-yard line to score.
The team to score with least number of plays wins the game.
Time
Two (2) 20 minute halves (clock runs until last minute of each half).
Halftime is five (5) minutes. 10 minutes between each game.
One timeout per half (timeouts will last 30 seconds).
Official on field controls time and score of game (one will be appointed for each field site).
Schedule
Teams must be on site ready to play when scheduled. Injury time outs may reduce the amount of time between halves and/or between games to maintain the game schedules.
7 on 7 tournaments require that all games start/end at the same time on the same field. If a team is late and cannot start forfeit will occur after 10 minutes has elapsed into the first half. IT IS IMPERATIVE TO KEEP THE SCHEDULED TIME! Teams may play with as few as 5 players.
Coaches
Each team must have a coach accompany it to any/all events to serve as the team administrator on duty for their particular team(s).
This individual is responsible for the ACTION OF THOSE REPRESENTING THE TEAM.